Project 03 · Community & Social
Animated battle maps that bring tabletop RPG nights to life: lava that actually flows, water that ripples, dungeons that breathe. I'm the person behind the community and the socials.
Straight from the table
I run the social side of Dynamic Dungeons: planning and posting the reels, talking to people in the comments, and basically being the friendly face of the project online. If you've messaged the page and got a real reply, that was probably me.
A big chunk of the job is community management across our Patreon and Discord. That means welcoming new members, answering questions, gathering feedback, sorting out the occasional problem, and making sure backers feel looked after. A healthy, chatty community is what keeps a project like this alive.
On the project side I help keep things moving: coordinating what goes out and when, lining up content with releases, and making sure nothing falls through the cracks. It's a mix of creative and organisational, which is exactly the kind of thing I like.
The project also has its own tool, the Dynamic Dungeons Editor, and I look after the community and development side of it. On Steam I manage the community and gather feedback from users, sort and track their bug reports, and stay in close contact with the developer. I keep the work organised in Jira and run weekly meetings to keep development moving in the right direction.
Check it out
Contact
Socials, Discord, Patreon, whatever you need. I'm happy to chat about it.
contact.redmatt@gmail.com